user experience Category

Agile – Implications for UX Research

This Part 4 of a 4-Part series on Agile. As I mentioned earlier, one of the pleasures of working in both Lean and Agile working environments is that it’s extremely flexible, adaptable, and emergent.  There is lots of room for experimentation!  However, that also means that the summary in my prior posts is by no means exhaustive. It […]

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Principles & Practices of Agile

This Part 3 of a 4-Part series on Agile. The Agile Manifesto resulted in a set of twelve principles which provide further guidance on how the goals of the Manifesto will be achieved, including early and frequent delivery of software, regular face-to-face collaboration between business stakeholders and developers, and fostering a self-organizing and motivating environment for developers to […]

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Cultivating moral jazz

Overview A couple of years ago I was a member of Creative Good’s UX Councils, and I had a chance to hear Barry Schwartz present a keynote based on the insights from his book Practical Wisdom. He is also the author of bestseller Paradox of Choice. That presentation continues to inform my thinking and the […]

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Multiscreen mobility

Over the past few weeks I’ve encountered a number of interesting articles which describe how the device landscape (and their patterns of use) are complex, and vary significantly by the user, the device type, and the task at hand.  This creates all kind of challenges and opportunities for those of us working in the fields […]

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On Lego

It’s hard to say who is more obsessed with Lego bricks – my kids, or their parents!  My partner and I both feel that our childhoods were poorer for not having had our own Lego toys.  We’ve made up for it by having more Legos in the house than we could possibly ever play with! […]

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